2009

animated to meet at frame 50, where the ball is passed to the left hand, and
then spread apart until frame 100.
Procedures
Example: To assign a Link constraint:
1 In the Top viewport, create a sphere and a box.
2 Select the sphere.
3 Open the Motion panel.
4 Expand > Assign Controller rollout.
5 Select the Transform: Position/Rotation/Scale controller.
6
Click Assign Controller.
7 Choose Link Constraint.
It is recommended that you add a Link To World before linking to any
target objects. This will allow you to animate the object on its own, before
the first link to a target object takes place.
You can also assign Link Constraints through the Animation > Constraints
submenu.
To access the Link constraints parameters through the Motion panel:
1 Select the Link-constrained object.
2 Choose Motion panel > Link Params rollout.
Example: To assign the Link constraint and animate links:
1 Move the time slider to frame 0.
2 In the Top viewport, create a sphere, a cylinder and a box.
3 Select the sphere.
4 Open the Motion panel.
5 Expand the Assign Controller rollout.
6 Select the Transform: Position/Rotation/Scale controller.
7 Click Assign Controller.
Link Constraint | 3309