2009

2 On the Create panel, click Space Warps. Choose Deflectors
from the drop-down list, and then click one of the dynaflector buttons
(PDynaFlect, SDynaFlect, or UDynaFlect). Drag in a viewport to create
the deflector.
3 Do either of the following:
If using a PDynaFlect or SDynaFlect, position the space warp icon
where the particles strike (or will strike) the object. Resize and orient
it as needed.
Also, link the PDynaFlect or SDynaFlect as a child of the object.
This step isn't absolutely necessary, but allows the deflector to follow
the object as it moves.
If using a UDynaFlect, go to the Modify panel > Parameters rollout,
click the Pick Object button, and then select the object. The position
of the space warp icon doesn't matter, and it's not necessary to link
the two.
4
Bind the particle system to the dynaflector using the toolbar Bind
to Space Warp button
on page 2691.
5
Go to the Utilities panel and open the Dynamics utility.
6 On the Dynamics rollout, click New to create a new simulation.
7 Click Edit Object List, and add the object to the dynamics simulation.
8 Click Edit Object. On the Edit Object dialog, click Assign Object Effects
and assign the dynaflector to the object.
9 On the Dynamics rollout, turn on the Update Display w/Solve check box
above the Solve button.
10 Solve the simulation.
2740 | Chapter 14 Space Warps and Particle Systems