2009
Bias Controls where the animation curve occurs with respect to the key.
Default=25.
High Bias pushes the curve beyond the key. This produces a linear curve
coming into the key and an exaggerated curve leaving the key.
Low Bias pulls the curve before the key. This produces an exaggerated curve
coming into the key and a linear curve leaving the key.
The default setting distributes the curve evenly to both sides of the key.
Rotation Windup (TCB rotation only) When on, rotation keys can be greater
than 180 degrees. When off, rotation keys are always less than 180 degrees.
This is useful if you want to set a single rotation key to create multiple
revolutions of an object. Default=off.
WARNING If you have Rotation Windup on and you insert a rotation key between
two previously created rotation keys, you might get unexpected directional shifts.
Rotation Windup works best if you set keys using a straight-ahead workflow.
Transform Script Controller
Main toolbar > Curve Editor (Open) > Select a transform track in the Track
View hierarchy. > Track View menu bar > Controller menu > Assign >
Transform Script
Graph Editors > Track View - Curve Editor > Select a transform track in the
Track View hierarchy. > Track View menu bar > Controller menu > Assign >
Transform Script
Animation menu > Transform Controllers > Script
The Transform Script controller contains all of the information contained in
a
Position/Rotation/Scale (PRS) controller on page 3220 in one scripted matrix
value. Instead of having three separate tracks for position, rotation, and scale,
all three values can be simultaneously accessed from one script controller
dialog. Because the transform values are defined by a script, they are easier to
animate.
Transform Script Controller | 3261