2009

PDynaflect viewport icon
Procedures
Many dynaflector parameters are the same as those for omniflectors. However,
the procedure of associating the dynaflector with both the particle system
and the object to be affected is more complex than the simple binding used
by omniflector.
To create a particle/dynamics system:
1 Create or load a scene containing a
non-event-driven particle system on
page 3002 and an object to be affected by the particles (hereafter called "the
object"). Position and orient the two as desired so that the particles strike
the object.
The icon for the particle system must be visible in at least one
non-disabled viewport.
On the Basic Parameters rollout of the particle system, set Percentage
of Particles to 100%. Otherwise, only those particles displayed in the
viewport will be calculated.
Deflectors | 2739