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For example, if Inherit Vel is 1.0, particles with no motion that are hit by a
moving PomniFlect inherit the speed of the POmniFlect at the point of
collision.
Spawn Effects Only group
These settings affect only particles set to Spawn On Collision that do not either
reflect or refract from the omniflector. See
Particle Spawn Rollout on page 3069.
The Spawns percentage spinner works like the Reflects and Refracts percentage
spinners, but is the third in line to be processed. Thus, if either Reflects or
Refracts are set to 100%, no particles are affected by these settings. Note also
that reflective or refractive particles spawn upon collision, regardless of the
settings in this group.
Spawns Specifies the percentage of particles that can use spawn effects.
Pass Vel Specifies how much of the particle’s initial speed is maintained after
passing through the POmniFlect.
Variation Specifies the variation of the Pass Velocity setting applied to the
range of particles.
Display Icon group
Width/Height Specify the width and height of the POmniFlect icon. This is
for display purposes only and does not influence the deflector effect.
PDynaFlect Space Warp
Create panel > Space Warps > Deflectors > Object Type rollout > PDynaFlect
PDynaFlect (planar dynamics deflector) is a planar version of the dynaflector,
a special class of space warp that lets particles affect objects in a dynamics
situation. For example, if you want a stream of particles to strike an object
and knock it over, like the stream from a firehose striking a stack of boxes,
use a dynaflector.
NOTE You use dynaflectors in the same way as omniflectors; that is, you can use
them as deflectors alone, with no dynamics simulation. Because they take physics
into account, dynaflectors are slower than omniflectors. Therefore, it is
recommended that you use dynaflectors only when a dynamics simulation is
involved.
2738 | Chapter 14 Space Warps and Particle Systems