2009

To get a 50/50 split of reflection and refraction, set Reflects to 50% and Refracts
to 100%.
Pass Vel Specifies how much of a particles initial speed is maintained after
passing through the POmniFlect. The default setting of 1 retains the initial
speed is retained, so theres no change. A setting of 0.5 reduces the speed by
half.
Variation Specifies the variation of Pass Velocity applied to the range of
particles.
Distortion Controls the angle of refraction. A value of 0 means theres no
refraction. A value of 100% sets the angle of the particles to be parallel with
the POmniFlect surface. A value of 100% sets the angle perpendicular to the
surface. The Distortion effect is reversed when particles strike the POmniFlect
from the back side.
NOTE Distortion and Refraction do not work properly when particles strike the
POmniFlect surface at exactly 90 degrees. In this case, any positive Distortion
settings cause a scattering of particles, while negative values have no effect.
Variation Specifies a range of variation of the Distortion effect.
Diffusion Applies a diffusion effect to the refraction by randomly modifying
each particles Distortion angle by the Diffusion angle. This effectively scatters
the particles into a hollow cone.
Variation Specifies a range of variation of the Diffusion value.
Common group
Friction The amount by which particles are slowed as they move along the
deflector surface. A value of 0% means they're not slowed at all. A value of
50% means they're slowed to half their original speed. A value of 100% means
they stop moving when they strike the surface. Default=0%. Range=0% to
100%.
TIP To have particles slide along a deflector surface, set Bounce to 0. Also, unless
influenced by a force such as Wind or Gravity, particles meant to slide should strike
the surface at an angle other than 90 degrees.
Inherit Vel (Velocity Inheritance) Determines how much of a moving
POmniFlects speed is applied to reflected or refracted particles.
Deflectors | 2737