2009

The Reaction controller is a procedural controller that lets a parameter react
to changes in any other parameter in 3ds Max. Typically, most of the setup
involving Reaction controllers is done with the
Reaction Manager dialog on
page 3228. You use the dialog to define a master, which is an object that controls
other objects, and, for each master, any number of slaves, which are objects
the master controls. Alternatively, you can assign a Reaction controller directly
to a slave object using Track View or the Motion panel (as you would any
other controller), and then use Reaction Manager to specify its master and
other parameters.
Reaction controllers come in five different types: Position Reaction, Rotation
Reaction, Point3 Reaction, Scale Reaction, and Float Reaction. You can assign
a Reaction controller to any animatable track in the scene. Reaction is not
based on time, but rather on other variables in your scene such as position or
rotation.
You can use a Reaction controller to turn on a light as an object nears a given
point. Muscles can bulge as an arm bone rotates. A ball can squash
automatically as the ball's Z position nears the ground plane. Feet can rotate
as their heels are lifted from the floor.
A particle system can be triggered by any given event. Morph target percentages
can be controlled by events.
NOTE The Reaction controllers replace the Reactor controllers found in previous
versions of 3ds Max. If you load a file containing a Reactor controller into this
version of 3ds Max, the Reactor controller is converted to a Reaction controller,
with all settings and reactions fully intact.
See also:
Using Manipulators with Reaction Controllers on page 3244
Reaction Controllers | 3223