2009

The Noise controller produces random, fractal-based animation over a range
of frames. Noise controllers are parametric; they work on a range of frames,
but do not use keys.
When you assign a Noise controller in Track View or the Motion panel, it is
initially applied to all frames in the current time segment. You can change
the range of frames by dragging the Noise range bar in Track View.
Use Noise whenever you need completely random animation around a
given value. For example, use a Noise Rotation controller when you want
an object to wobble in place.
Use Noise as part of a compound List controller to apply noise variations
to the result of another controller. For example, use a List controller to
combine Noise Position with Bezier Position. The Bezier controller moves
the object through your scene while the Noise controller makes the object
shake and stray a little from the path.
Procedures
Example: To apply a Noise controller to a rotation track:
1 Create a box in any viewport.
2 In the Motion panel > Parameters > Assign Controller rollout, select the
rotation track in the list window.
3
Click Assign Controller.
4 Select Noise rotation from the list of controllers.
The Noise Controller dialog automatically opens.
5 Play the animation.
The box rotates randomly around all three axes. Because the non-modal
Noise Controller dialog is still open, you can adjust parameters and see
the results in real time.
Noise Controller | 3215