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This group provides controls that let you derive the direction of movement
from a Rotation controller. These options are used primarily when you're
animating a first-person flythrough such as when you're controlling a camera.
NOTE The items in this group are only available when Accumulate is selected in
the Joystick Axis group.
Controller Assigns a Rotation Motion Capture controller where the direction
will be derived. Typically, this would be the Rotation controller of the camera
you're moving.
NOTE You can only use a Rotation Motion Capture controller here.
Clear Removes the assigned controller.
Direction X/Y/Z Specifies the local axis that will be used as the direction. For
a Free Camera, for example, this would be Z, because the camera points in the
Z direction. However, if you had a car that pointed along its Y axis, you'd use
Y.
Component X/Y/Z Specifies which edit binding to use. Match this to the
Edit Binding button in the Device Bindings group. For example, if the Y Edit
Binding button is selected, choose the Y Component option.
3210 | Chapter 15 Animation