2009
NOTE Rotation Motion Capture uses Euler rotations with an X, Y, Z axis order and
is subject to the limitations of Euler rotations. See
Euler XYZ Rotation Controller
on page 3151.
The Motion Capture System
To use motion capture in 3ds Max, you follow these steps:
1 In Track View — Dope Sheet or Motion panel, you assign motion capture
animation controllers to the specific tracks you want controlled by
external devices.
2 After assigning the motion capture controller, you open the Properties
dialog for the track and bind the type of peripheral device(s) that you
want. Currently supported devices are mouse, keyboard, MIDI device,
and joystick. Each device has specific properties.
3 After binding the devices, adjust their settings and parameters in the
lower portion of the Track Properties dialog. These controls vary
depending on the type of device.
4 In the Utilities panel, access the Motion Capture utility. You can test and
record your motion for any combination of tracks over any range of
frames.
5 When you assign a Motion Capture controller, the previously assigned
controller is maintained as a child of the Rotation controller. You can
continue to adjust the rotation of the object using standard transform
controls, while still making motion-capture control available.
Procedures
To use your mouse as an input device to animate the position of a box:
1 Create a box.
2 In Motion panel > Assign Controller, select the position track for the box
in the list window, and then click the Assign Controller.
3 Select Position Motion Capture in the Assign Position Controller dialog,
and then click OK.
4 Select X Position in the Motion Capture dialog, select mouse input device,
and then click OK.
3204 | Chapter 15 Animation