2009

Axis Specifies the local axis that looks at the target. The Flip check box is used
to flip the directions of the axis.
Use Target as Up Node When turned on, the controller forces the object on
which it acts (source node) to keep one of its local axes aligned with the look-at
direction (the vector between the source node and the target node). it also
prevents the source node from rotating around the look-at direction, to avoid
flipping about the object's local Z axis.
The flipping behavior is most commonly seen when the line between a targeted
object and its target is close to vertical; that is, their positions on the World
Z axis are nearly the same.
The option works by aligning one of the source node's local axes with one of
the target node's local axes. These axes are picked automatically by the
software.
NOTE This feature lets you properly manipulate Luminaire assemblies . It also
provides for trouble-free operation when you
i-drop on page 7160 manufacturer
luminaire assemblies.
TIP In some cases, the object will flip 90 or 180 degrees even when the Use Target
As Up Node option is turned on. This behavior occurs due to the fact that the axis
alignment is automatic. To resolve this, apply a roll angle to the object with the
coordinate display.
Position/Roll/Scale These three buttons let you specify the other rollouts
that appear for this controller. In all three cases, the
Key Info (Basic) on page
3127 and
Key Info (Advanced) on page 3131 rollouts appear. When Position is
active, an additional Position XYZ Parameters rollout lets you specify the
position axis.
Master Point Controller
Main toolbar > Curve Editor (Open) > Expand tracks on an object with
animated vertices or vectors in the Track View hierarchy. > Master Point
Controller
Graph Editors > Track View Curve Editor > Open Track View > Expand tracks
on an object with animated vertices or vectors in the Track View hierarchy.
> Master Point Controller
The Master Point controller is assigned automatically whenever control points,
vertices, or vectors (tangent handles) are animated in the sub-object mode of
an Editable Spline, Editable Patch, Editable Mesh, Editable Poly, NURBS surface,
Master Point Controller | 3201