2009
Set Active Determines which controller is affected by interactive changes in
the viewport. The current active controller is marked with an arrow in the
list.
For example, you have an object using a Position List, with Noise Position
and Bezier Position in the list. The Bezier Position controller handles the
general motion path of the object, while the Noise Position controller adds a
random shake to the motion.
■ If Bezier Position is the active controller, you can freely move the object
in the scene.
■ If Noise Position is the active controller, you cannot move the object
because Noise is not an interactive controller.
Delete Deletes the selected controller.
Cut Removes the selected controller and stores it in a temporary clipboard.
The clipboard contents are only held until you paste the controller, close the
List Controller dialog, or exit the Motion panel.
Paste Puts the contents of the controller clipboard in the position above the
selected controller. The clipboard is empty after pasting.
Weight Exaggerate or minimize the effects of a controller by increasing or
decreasing its weight value. Default=100.0.
Average Weights When on, the weight values of all the controllers in the list
are averaged. Available only for the Position List and Scale List controllers.
Default=off.
Pose to Pose Enables blending among controllers in the list. Available only
for the Rotation List controller. Default=off.
When off, the List controller weights each rotation individually and adds up
the weighted rotations for the final effect. You animate by stacking layers on
top of layers, and then weighting in and out their effect. This is the default
behavior.
When on, each pose is blended with the results from the previous controllers
in the list. This method is not additive, but is instead true pose-to-pose
blending. Adjusting the weight of a controller in the list will blend to and
from that pose (controller in list). If the last weight is 100.0, then adjusting
the weights of the previous poses in the list won't have any effect because the
last pose has full effect. This is a stack-based approach that is best used for
nonlinear animation (NLA) effects. You can paste motion clips or even
single-frame poses onto new layers and use the weights to blend the poses
together.
List Controller | 3197