2009
Strength When set to 0.0, the Displace warp has no effect. Values greater than
0.0 displace object geometry or particles away from the position of the Displace
space warp object. Values less than 0.0 displace geometry toward the warp.
Default=0.0
Decay By default, the Displace warp has the same strength throughout world
space. Increasing Decay causes displacement strength to diminish as distance
increases from the position of the Displace warp object. Default=0.0
Luminance Center By default, the Displace space warp centers the luminance
by using medium (50%) gray as the zero displacement value. Gray values
greater than 128 displace in the outward direction (away from the Displace
warp object) and gray values less than 128 displace in the inward direction
(toward the Displace warp object). You can adjust the default using the Center
spinner. With a Planar projection, the displaced geometry is repositioned
above or below the Planar gizmo. Default=0.5. Range=0 to 1.0.
Image group
These options let you choose a bitmap and map to use for displacement.
Bitmap (Labeled "None" by default.) Click to assign a bitmap or map from a
selection dialog. After you choose a bitmap or map, this button displays the
bitmap's name.
Remove Bitmap Click to remove the bitmap or map assignment.
Blur Increase this value to blur or soften the effect of the bitmapped
displacement.
Map group
This area contains mapping parameters for a bitmapped Displace warp. The
mapping options are comparable to those options used with mapped materials.
The four mapping modes control how the Displace warp object projects its
displacement. The warp object's orientation controls where in the scene the
displacement effect will appear on bound objects.
Planar Projects the map from a single plane.
Cylindrical Projects the map as if it were wrapped around the cylinder.
Spherical Projects the map from a sphere, with singularities at the top and
bottom of the sphere, where the bitmap edges meet at the sphere's poles.
Shrink Wrap Truncates the corners of the map and joins them all at a single
pole, creating one singularity.
Forces | 2731