2009
Remapping is necessary in this case because enabling Animation Layers causes
the full controller names to change. For example, if a sphere's X position track
before enabling Animation Layers is Sphere01\Transform\Position\X Position,
then after enabling animation layers it might change to
Sphere01\Transform\Position\Base Layer\X Position (the layer name is
inserted into the controller name).
If you accept the default dialog option, to create the new map files
automatically, 3ds Max automatically generates any necessary
XMM files on
page 7083 with the same names as the XAF files and places them in the same
directory as the original map files, or if no map files exist, in the same directory
as the XAF files. Thereafter, when you open this scene file the map file is
loaded automatically and no additional mapping is required.
However, if you turn off Automatically Create The New Map Files? before
clicking OK, no map files are generated, and the next time you open the scene
file you're prompted to create map files. Without map files, the animation
doesn't appear correctly.
Select Active Layer Objects Selects all objects in your scene containing
the active layer.
[animation layer list] Displays all existing layers for the selected object. Each
layer in the list contains toggle icons to turn it on or off, as well as include or
exclude it from the controller's output track. See Working with Animation
Layers
on page 3167 for more details.
[weight] Sets a global weight for the active layer, which affects If the active
layer is shared by several objects (ex. Base Layer), changing its weight affects
them all.
Anim Layer Properties Opens the Layer Properties dialog on page 7451,
which lets you set global options for layers.
Layer Controller | 3177