2009
Animation layers let you combine multiple animation tracks on the same
object. You can use layers to store your animation experiments as you try
them out, turning them on or off to your liking. To enable, add, and control
layers, use commands from the Animation Layers toolbar.
Using animation layers is comparable to using both the
List Controller on
page 3194 and
biped layer system on page 4403, while it is more flexible and
simpler for the animators to use.
Enabling Animation Layers
When you
enable animation layers on page 3176 for a selected object by turning
them on in the Enable Anim Layers dialog, 3ds Max assigns a
Layer controller
on page 3162 to the animation tracks.
When 3ds Max adds a Layer controller, it copies the original controller into
its first layer (called Base Layer), preserving any animation data it may already
contain.
NOTE The Base Layer is not a new layer; it is on the same level as any other
controller track.
Layer Controller | 3165