2009

Choose a name that will remind you of the animation in this block.
9 Set the End value to 10, and then click OK.
The Block will contain animation between frame 0 and frame 10.
10 Click OK to close the Master Block Parameters dialog.
The block has been created, and you can now use it.
Once a block is added, a slave controller is added to the controllers
on the original tracks. This enables communication between the track
and the Block controller.
With the Blend track (below the MasterBlock track in the Track View
hierarchy) you can animate how much of the block animation will
be in effect. Negative values reverse the animation.
Controllers that each block uses are listed under the block name. This
allows you to adjust the data for a particular block.
Example continued: To use a block:
1 In the Dope Sheet Key window, right-click the MasterBlock track.
A pop-up menu displays the name of blocks already created.
2 Select the name of the block you created earlier.
The Block is displayed in the Key window.
3 Drag the Block to start at frame 20, and click Play.
The animation repeats at frame 20.
You can create a number of blocks for different periods of an object's
animation, and use them at different locations in the MasterBlock track.
To move an inserted block:
In the Key window, select the block and then drag it left or right.
To scale (resize) an inserted block:
Select the key at the lower left or right corner of the block, and then drag
left or right.
To create a copy of a block:
Hold down Shift, and draft the block.
Block Controller | 3145