2009

Constant Velocity When on, interpolates values between the key and the
next one so that the object moves at a constant velocity across that curve
segment. Available only with certain controller types, such as Bezier.
Free Handle Used for automatically updating the length of the tangent handle.
When this is turned off, the length of the tangent is at a fixed percentage from
its neighboring key. As you move a key, the handles adjust to stay the same
percentage away from the neighboring keys. When this is turned on, the
handle lengths are based on time lengths.
Animation Controllers
Track View > Select a track in the Track View hierarchy. > Track View menu
bar > Controller menu > Assign > Choose a controller in the dialog.
Animation menu > Constraints/Transform Controllers/Position
Controllers/Rotation Controllers/Scale Controllers> Choose a controller.
Select an object. > Motion panel > Assign Controller rollout > Select a track.
> Assign Controller > Choose a controller in the dialog.
Controllers, like
constraints on page 3287, handle the animation tasks in a scene,
including:
Storing animation key values
Storing procedural animation settings
Interpolating between animation key values
An object or parameter doesn't receive a controller until you animate it. As
soon as you change an animatable parameter with Auto Key on, or
add a key
on page 3617 in Track View - Dope Sheet on page 3503, the software assigns a
controller to the parameter. The software chooses a default type for the
controller, depending on the animation. You can change the default controller
to another type.
The animation controllers are organized in the following categories:
Float controllers: for animating floating-point values
Point3 controllers: for animating three-component values such as colors
or 3D points
Position controllers: for animating positions of objects and selection sets
Animation Controllers | 3133