2009

Barycentric Morph Controller
The
Barycentric Morph controller on page 3137 is also a TCB controller like the
Cubic Morph controller, except that instead of each key representing a single
target, each key represents a series of weights for all targets. A Barycentric
Morph key represents a new object which is a blending of all targets.
You can adjust each morph key to percentages of the available morph targets,
creating subtle adjustments in the animation.
You can also click Add Keys in Track View to create new Barycentric Morph
keys. The added keys contain interpolated values for all targets.
Motion Panel Commands
Trajectories
Select an object > Motion panel > Trajectories
Scooter following a trajectory
Motion Panel Commands | 3121