2009

The Point3 Key Value fields do not clamp at the valid color range of 0 to 255.
Values that drop below 0 or exceed 255 are ignored by the color parameter
but are still displayed in Track View.
Bezier Color Controller
The Bezier Color controller (see
Bezier Controllers on page 3138) is a data type
that uses Bezier key interpolation. You can use RGB or HSV color models with
the Bezier Color controller.
The choice of color model is global for all keys used by the controller. You
can switch between color models anytime and color key values are correctly
converted.
The Color Value fields are limited to a range of 0 to 255. You can drag the
color keys above 255 in Track View Curve Editor, but the values are clamped
at 255.
Color RGB Controller
Assign a
Color RGB controller on page 3149 to break a Color controller into
three separate Bezier Float controllers. Each of the R, G, and B components
of color uses its own track.
Use the Color RGB controller when you want to have separate key patterns
or controller types for each color component.
Morph Controllers
You can choose from two morph controllers: Cubic and Barycentric; they
manage how morph targets blend from one target to another. Morphing can
also be achieved by applying a
Morpher modifier on page 1545 to an object.
Cubic Morph Controller
A Cubic Morph controller is a TCB-style controller. It uses Tension, Continuity,
and Bias controls much like the generic TCB controller.
The Cubic Morph controller manages only the interpolation from one morph
target to the next. If you want to add Morph keys or change the morph target,
you must use the
Pick Targets and Current Targets rollouts on page 709 in the
Modify panel.
3120 | Chapter 15 Animation