2009
You set parameters in the Create Key dialog:
Source Time Specifies the time from which transform values will be copied.
Destination Time Specifies the time where the key will be created.
Position, Rotation, Scale Determine which transform key values will be
copied to the destination time.
When you click OK, new keys for the specified transforms are created at the
destination time, using values from the source time. Keys do not have to exist
at the source frame, because the interpolated values at the frame are used.
You might find it easier to create and manipulate keys with the
track bar on
page 7531.
When Auto Key mode is on, you can right-click and drag the time slider at
the same time. When you do this, the Source time uses the frame number
that you were on when you pressed the mouse button, and the Destination
time accepts the frame number that you move the time slider to.
When Set Key mode is on, you can right-click and drag the time slider to move
to another frame in time, without losing your character pose. If you find you
have posed your character on the wrong frame, simply right-click and drag
the time slider, and the pose will be copied to the new frame. Click Set keys
to set keys for the pose on the new frame.
Creating Position Lock Keys and Rotation Lock Keys
Creating a lock key creates a key with Linear interpolation. If you create the
lock key while an existing key is selected, it changes that key's interpolation
from Smooth to Linear. (Different types of interpolation are described in
Bezier
Controllers
on page 3138.)
You can create a lock key for position or for rotation.
3094 | Chapter 15 Animation