2009

Track View Provides detailed animation editing capabilities in several floating
or dockable windows. See
Track View on page 3503.
Track Bar Provides quick access to keyframes and interpolation controls. Can
be expanded for function curve editing. See Track Bar on page 7531.
Motion Panel Use this panel to adjust transform controllers that affect all
position, rotation, and scale animation. See Working with Controllers on page
3101.
Hierarchy Panel Use this panel to adjust all parameters governing the linkage
of two or more objects. These include inverse kinematics parameters and pivot
point adjustments. See Hierarchy Panel on page 7661.
Time Controls Use these controls to move through time in the viewport
displays. You can move to any point in time, and play animations in the
viewports. The time controls, documented in
Animation and Time Controls
on page 7548, include:
Time slider on page 7528
Auto Key button on page 7549
Set Key buttons on page 7552
Animation playback buttons on page 7561
Current frame field on page 7563
Key Mode toggle on page 7564
Time Configuration button on page 7565
To get started with animation, see
Using Auto Key Mode on page 3083.
Using Auto Key Mode
Start creating an animation by turning on the Auto Key button, setting a
current time, and then changing something in your scene. You can change
the position, rotation, or scale of an object, or change almost any setting or
parameter.
When you make a change, a key storing the new value for the changed
parameter is created at the current time. If that key was the first animation
key created for the parameter, a second animation key is also created at time
0 to hold the parameters original value.
Using Auto Key Mode | 3083