2009
Space Warps and
Particle Systems
Space warps and particle systems are additional modeling tools. Space warps are “force fields”
that deform other objects, creating the effect of ripples, waves, blowing wind, and so on.
Particle systems generate particle sub-objects for the purpose of simulating snow, rain, dust,
and so on. (You use particle systems primarily in animations.)
See also:
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Space Warp Objects on page 2685
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Particle Flow on page 2795
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Non-Event-Driven Particle Systems on page 3002
Space Warp Objects
Create panel > Space Warps
Space warps are nonrenderable objects that affect the appearance of other objects.
Space warps create force fields that deform other objects, creating the effect of
ripples, waves, blowing wind, and so on.
Space warps behave somewhat like modifiers, except that space warps influence
world space, rather than object space, as geometric modifiers do.
When you create a space warp object, viewports show a wireframe representation
of it. You can transform the space warp as you do other 3ds Max objects. The
position, rotation, and scale of the space warp affect its operation.
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