2009

Animation
3ds Max gives you a variety of different ways to create animation, and a wealth of tools for
managing and editing animation. See the following links for documentation of some of the
animation methods in 3ds Max:
Animation Concepts and Methods on page 3078 provides information about basic animation
with 3ds Max.
Animation in 3ds Max is accomplished by means of controllers; Working with Controllers
on page 3101 gives you an overview of how they work. For specifics about controllers, see
Animation Controllers on page 3133.
A special type of animation controller is the constraint; for details, see
Animation
Constraints
on page 3287.
A powerful method for creating sophisticated, procedural animation is covered in
Wire
Parameters
on page 3322.
For animating characters both humanoid and other, as well as complex mechanical
assemblies, it's important to know about Hierarchies and Kinematics on page 3330.
Track View on page 3503 gives you access to powerful tools for analyzing and editing
animation.
Animation Utilities on page 3795 can help ease tedious animation tasks.
When animating a number of different objects the same way, or transferring animation
from one object to another, it's useful to know the information covered in Saving and
Loading Animation
on page 7074.
The
Motion Mixer on page 3698 is a powerful tool for combining individual movements
into complex animations.
Another way of combining animation segments is the Animation Layers on page 3164 system.
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