2009
Load/Save Presets Rollout
Create panel > Geometry button > Choose Particle Systems from the drop-down
list. > Object Type rollout > SuperSpray/Blizzard/Parray/PCloud > Load/Save
Presets rollout
Select a SuperSpray/Blizzard/Parray/PCloud emitter. > Modify panel > Load/Save
Presets rollout
These options let you store preset values that can be used in other, related
particle systems. For example, after setting parameters for a PArray and saving
it under a specific name, you can then select another PArray system, and load
the preset values into the new system.
Interface
Preset Name An editable field in which you can define a name for your
settings. Click the Save button to save the preset name.
Saved Presets Contains all the saved preset names. A number of presets are
included with 3ds Max; to see what they do, create a particle system, load a
preset, and play back the animation. Some of the presets, such as Particle
Array's Shimmer Trail, are most effective with moving particle systems.
Load Loads the preset currently highlighted in the Saved Presets list.
Alternatively, double-click the preset name in the list to load it.
Non-Event-Driven Particle Systems | 3075