2009
This time, only some of the particles inherit the emitter's motion, while
the rest move straight out from the emitter. Note that the latter form a
diagonal stream because each particle emerges at a subsequent point on
the emitter path.
Interface
Influence The percent of particles that inherit the motion of the object-based
emitter at the moment of particle formation. For example, when this is set at
100 (the default), all particles travel along with a moving object; when it's set
at 0, none of the particles are affected by the translation of the object and fall
behind its movement.
Multiplier Modifies the amount by which the emitter motion affects the
particle motion. This can be a positive or negative number.
Variation Provides a percentage of variation of the Multiplier value.
Bubble Motion Rollout
Create panel > Geometry button > Choose Particle Systems from the drop-down
list. > Object Type rollout > SuperSpray/Parray/PCloud > Bubble Motion rollout
Select a SuperSpray/Parray/PCloud emitter. > Modify panel > Bubble Motion
rollout
Bubble motion provides the wobbling effect you see in bubbles rising
underwater. Typically, it's used when the particles are set to rise in thin streams.
Bubble motion is similar to a waveform, and the Bubble Motion parameters
let you adjust the amplitude, period, and phase of the bubble "wave."
NOTE The bubble motion is not affected by space warps, so you can use a space
warp to control the direction of the particle flow without altering the local,
wobbling bubble effect.
Non-Event-Driven Particle Systems | 3067