2009

Grow For The number of frames over which the particle grows from being
very small to the Size value. The result is subject to the Size/Variation value,
since Grow For is applied after Variation. Use this parameter to simulate natural
effects such as bubbles growing as they reach the surface.
Fade For The number of frames over which the particle will shrink to 1/10th
its Size setting prior to its death. This is also applied after Variation. Use this
parameter to simulate natural effects such as sparks fading to ash.
Uniqueness group
By changing the Seed value in this spinner, you achieve different results using
otherwise identical particle settings.
New Randomly generates a new seed value.
Seed Sets a specific seed value.
Particle Type Rollout
Create panel > Geometry button > Choose Particle Systems from the drop-down
list. > Object Type rollout > SuperSpray/Blizzard/Parray/PCloud > Particle Type
rollout
Select a SuperSpray/Blizzard/Parray/PCloud emitter. > Modify panel > Particle
Type rollout
Non-Event-Driven Particle Systems | 3053