2009

distribution object. From here, you can also specify how the particles appear
in the viewport.
Interface
Object-Based Emitter group
Pick Object After you create the particle-system object, the Pick Object button
becomes available. Click this button, and then click to select an object in your
scene. The selected object becomes the object-based emitter, and is used either
3046 | Chapter 14 Space Warps and Particle Systems