2009
3 Set up the first three sub-materials to be mapped materials.
4 Select the PArray icon.
5 On the Particle Type rollout in the Mat'l Mapping And Source group,
choose Picked Emitter.
6 In the Particle Type rollout > Particle Types group, turn on Object
Fragments.
7 Make sure the three spinners in the Fragment Materials group are set to
1, 2, and 3, respectively (or match the numbers with the sub-materials
you've assigned in your multi/sub-object material).
TIP Using a complex distribution object for object-fragment particles can
really slow down viewport interaction. You can use a simple stand-in object
as the distribution object, and then later use the File/Replace command to
replace the distribution object with a more complex object of the same name.
Interface
Basic Parameters Rollout (PArray) on page 3045
Particle Generation Rollout on page 3049
Particle Type Rollout on page 3053
Rotation and Collision Rollout on page 3063
Object Motion Inheritance Rollout on page 3066
Bubble Motion Rollout on page 3067
Particle Spawn Rollout on page 3069
Load/Save Presets Rollout on page 3075
Basic Parameters Rollout (PArray)
Create panel > Geometry button > Choose Particle Systems from the drop-down
list. > Object Type rollout > Parray > Basic Parameters rollout
The items on the Basic Parameters rollout let you create and adjust the size of
the particle system, and pick the distribution object. In addition, they let you
specify the initial distribution of the particles in relation to the geometry of
the distribution object, and the initial velocity of the particles from the
Non-Event-Driven Particle Systems | 3045