2009
■ Using Spawned Particles on page 3013
■ Using Interparticle Collision on page 3015
Procedures
To set up a particle array:
1 Create an object that will become the distribution object, providing the
emitter pattern (or exploded object) for the particle array.
2
On the Create panel, make sure the Geometry button is
active and Particle Systems is chosen in the object category list, then click
PArray.
3 Drag anywhere in a viewport to create the particle-system object; see
Creating a Particle Emitter on page 3006.
4 On the Basic Parameters rollout, click Pick Object, and then click the
object to use as the distribution object.
5 Adjust the various options in the Particle Array rollouts to achieve the
effect you want.
The distribution object can be any object containing renderable faces.
The particle-system object does not appear in the rendered scene. Its
placement, orientation or size in the scene has no influence on the particle
effect. To access the Particle Array parameters after creation, open the
Modify panel and select the particle-system object (or click any visible
particles in the viewport). To transform or otherwise modify the
distribution object, select the distribution object itself.
Also, you can share a single distribution object among more than one
particle-system object. The distribution object merely provides the
template for the particles, which are actually generated by the particle
system.
Example: To assign three different mapped materials to fragments:
1 Apply mapping coordinates to the distribution object, either by turning
on Generate Mapping Coords, if necessary, or by applying a
UVW Map
modifier
on page 1931.
2 Assign a
Multi/Sub-Object material on page 5720 to the distribution object.
3044 | Chapter 14 Space Warps and Particle Systems