2009
How particles can be distributed on an object:
Left: Edges
Center: Vertices
Right: Faces
■ You can use it to create sophisticated object explosions.
TIP A good way to create explosions is to set the particle type to Object
Fragments and then apply a
PBomb space warp on page 2712.
See also:
■
Particle System Usage on page 3004
■ Using Materials with Particle Array on page 3007
■ Achieving Particle Motion Blur on page 3010
■ Using Mapped Materials with Particle Systems on page 3010
■ Using Multi/Sub-Object Materials with Particle Systems on page 3012
Non-Event-Driven Particle Systems | 3043