2009
PCloud used to form a school of fish (each fish is a particle)
Procedures
To create a particle cloud:
1
On the Create panel, make sure the Geometry button is
active and Particle Systems is chosen in the object category list, then click
PCloud.
2 Drag in a viewport to create the PCloud emitter; see
Creating a Particle
Emitter
on page 3006.
Adding a PCloud emitter works the same way as creating a box primitive:
First drag out the length and width, then release the mouse button and
move the mouse vertically to set the height, and then click to finish.
The emitter appears with a letter "C" representing the particle cloud.
3 Adjust the various parameters on the command panel.
Interface
This section describes the Object-Based Emitter, Particle Formation, and Display
Icon groups in the Basic Parameters rollout, and the Particle Motion group in
the Particle Generation rollout. These are the only controls unique to PCloud.
Non-Event-Driven Particle Systems | 3037