2009
Procedures
To create a blizzard particle system:
1
On the Create panel, make sure the Geometry button is
active and Particle Systems is chosen in the object category list, then click
Blizzard.
2 Drag in a viewport to create the Blizzard emitter; see
Creating a Particle
Emitter
on page 3006.
The icon appears as a plane with a perpendicular line pointing in the
direction of emission.
3 Adjust the various parameters on the command panel.
Interface
This section describes the Display Icon group in the Basic Parameters rollout,
the Particle Motion group in the Particle Generation rollout, and the Material
Mapping and Source group in the Particle Type rollout. These are the only
controls unique to Blizzard. The other Blizzard rollouts and their contents are
identical with those in Particle Array, except that Object Fragments and
associated settings are not available on the Particle Type rollout. See
PArray
on page 3042 for details or choose from the following list for rollout information.
Particle Generation Rollout on page 3049
Particle Type Rollout on page 3053
Rotation and Collision Rollout on page 3063
Object Motion Inheritance Rollout on page 3066
Particle Spawn Rollout on page 3069
Load/Save Presets Rollout on page 3075
Non-Event-Driven Particle Systems | 3031