2009
2 Set the Super Spray values as follows:
■ Off Axis: 1, Spread: 1, Off Plane: 180, Spread: 180
■ Mesh: chosen, Percent of Particles: 100
■ Particle Quantity: Use Rate chosen and set to: 1
■ Speed: 3, Variation: 100%
■ Emit Start: 0, Emit Stop: 5, Display Until: 100, Life: 100
■ Size: 4.0, Grow For: 0, Fade For: 0
■ Particle Type: Sphere
3 Drag the time slider so you can see the particle spheres bounce off the
deflector. Note that the rebounding particles move through each other.
4 On the Rotation & Collision rollout, turn on Enable in the Interparticle
Collisions group. View the animation again. This time, the particles
bounce off each other.
TIP InterParticle Collisions, Deflector Binding, and Bubble Noise do not get
along well together. Particles may leak through the deflector when these
three are used together. Instead of bubble motion use animated mapping.
Use facing particles with an animated map of a bubble, where the bubble is
smaller than the map size. The bubble is animated moving around the map.
This simulates bubble motion at the map level.
Spray Particle System
Create panel > Geometry button > Choose Particle Systems from the drop-down
list. > Object Type rollout > Spray
Create menu > Particles > Spray
Spray simulates water drops such as rain, a fountain, the spray from a garden
hose, and so on.
3016 | Chapter 14 Space Warps and Particle Systems