2009

3 Drag the time slider over frames 0 to 50.
The pyramid appears over frames 0 to 10, then changes to four cylinders
at frame 11, then 16 pyramids at the next spawning, and so on.
Using Interparticle Collision
Particles colliding and then rebounding
You can set up particles to detect collisions with each other. This can be useful
when the particles are meant to model solid objects such as marbles.
Procedures
Example: To create particles that collide with each other:
1 Create a Super Spray particle emitter, and place a
Deflector space warp
on page 2757 a short distance from it with the surface of the deflector
perpendicular to the stream of the particles. Bind the deflector to the
Super Spray.
Non-Event-Driven Particle Systems | 3015