2009

5 On the Particle Type rollout, choose Instanced Geometry, then in the
Instancing Parameters group click Pick Object, and select the pyramid.
6 In the Viewport Display group of the Basic Parameters rollout, choose
Mesh and set the Percentage of Particles to 100.
7 On the Particle Generation rollout, choose Use Rate, and set the spinner
to 1.
8 Set Emit Start and Emit Stop to 0, set Display Until to 100, set Life to 10,
and leave Variation at 0.
9 Under Particle Size, set Grow For and Fade For to 0.
10 Drag the time slider between frames 0 and 15.
A single pyramid particle emerges from the emitter, moves up, and then
dies and disappears at frame 10.
Example: Adding spawning effects:
1 On the Particle Spawn rollout, choose Spawn on Death.
2 Leave Spawns spinner at 1, and set the Multiplier to 2.
3 Set the Direction Chaos spinner to 50.
4 Drag the time slider slowly over frames 8 to 25 (approximately).
At frame 10, two pyramids appear at the death of the original particle
(because of the Multiplier setting), and move off in different directions
(because of the Direction Chaos setting). All particles die after frame 20
because only one generation of spawned particles is specified.
5 Set Spawns to 4, and the Multiplier to 4.
6 Drag the time slider over frames 8 to 50.
With each spawned generation the particles increase exponentially.
Example: To mutate the objects:
1 In the Object Mutation Queue group, click Pick Object, and then select
the cylinder.
The name of the cylinder appears in the list window.
2 Click Pick Object and select the pyramid. Then click Pick Object again,
and select the cylinder. Your list now reads: Cylinder01, Pyramid01,
Cylinder01.
3014 | Chapter 14 Space Warps and Particle Systems