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Flowing Water
You generate flowing liquid effects by setting
Super Spray on page 3025 to
generate closely packed metaparticles. The metaparticles blob together forming
a stream. Add a Path Follow on page 2717 space warp to send the stream down
a trough.
Explosions
Particle Array (PArray) on page 3042 uses another object as its particle emitter.
You can set the particle type to use fragments of the emitter object to simulate
the object exploding.
Volume Effects
Particle Cloud (PCloud) on page 3034 constrains its particles within a specified
volume. You can use Particle Cloud to generate bubbles in a glass of soda, or
bees buzzing inside a jar.
Crowds
Super Spray on page 3025, Blizzard on page 3029, Particle Array on page 3042, and
Particle Cloud on page 3034 can use instanced geometry as their particle type.
You can create a stream of ants, a flock of birds, or a cloud of dandelion seeds
using instanced geometry particles.
Creating a Particle Emitter
After you choose a particle system type to add, you create the particle system
icon in the scene. The icon serves different purposes depending on the type
of particle system.
As an emitter: The icon defines the starting location and direction of the
particles. Spray, Snow, Super Spray, Blizzard, and Particle Cloud use the icon
as the particle emitter.
As a placeholder: The icon serves only to hold the parameters for the particle
system. The particles are emitted from another selected object. Particle Array
and Particle Cloud use the icon as a placeholder.
You can choose whether Particle Cloud uses its icon or another selected object
as the emitter.
3006 | Chapter 14 Space Warps and Particle Systems