2009

PBomb Space Warp
Create panel > Space Warps > Forces > Object Type rollout > PBomb
Create menu > Space Warps > Forces > PBomb
The PBomb space warp creates an impulse wave to blow up a particle system,
as distinguished from the
Bomb space warp on page 2789, which blows up
geometry. The PBomb is particularly well suited to the Particle Array (PArray)
system with Particle Types set to Object Fragments. This space warp also applies
an impulse as a dynamics effect.
The general usage is as follows:
Create a particle system (recommended: a
PArray system on page 3042 set
to Object Fragments).
Create a PBomb and use Bind to Space Warp on page 2691 to bind it
to a non-event-driven particle system. Be sure to bind the PBomb to the
particle system and not to the distribution object. Or, if using Particle Flow,
use a
Force operator on page 2946 to apply the space warp to the particle
system.
Adjust the parameters of both the PBomb and the particle system.
Right: PBomb viewport icon
2712 | Chapter 14 Space Warps and Particle Systems