2009

Add Click this button, and then select a Deflector space warp in the scene to
add it to the list.
By List Click this button, and then use the Select Deflectors dialog to add one
or more space warps to the list. The space warps must already exist in the
scene.
Remove Highlight a deflector in the list, and then click this button to remove
it from the list. Any removed space warps remain in the scene.
Test True If Particle group
Choose the condition under which the test will pass particles on to the next
event, and then adjust the associated setting or settings. Default=Collides.
Collides Choose this option, and then set Speed according to how particle
speed should be affected by the collision.
Speed Choose one of the following. Default=Bounce.
Bounce The speed and direction after collision is determined by the
deflector properties.
Continue Particle speed and direction are unaffected by the collision.
Stop Particle speed is set to 0 after the collision.
Random Particles bounce off the deflector in random directions.
Is Slow After Collision(s) The test succeeds if, after collision, particle speed
is less than the Speed Min value.
With this choice, particle behavior with respect to the deflector(s) is the same
as with the Collides > Bounce option.
Speed Min Particles traveling at less than this speed, in system units per
second, test True and become eligible for moving to the next event.
Default=1.0.
Is Fast After Collision(s) The test succeeds if, after collision, particle speed is
greater than the Speed Max value.
With this choice, particle behavior with respect to the deflector(s) is the same
as with the Collides > Bounce option.
Speed Max Particles traveling faster than this speed, in system units per
second, test True and become eligible for moving to the next event.
Default=1000.0.
Particle Flow | 2963