2009
Render Operator
Particle View on page 2811 > Click a Render operator in an event or add a Render
operator to the particle system and then select it.
The Render operator provides controls related to rendering particles. You can
specify the form that rendered particles are to take, and how to convert the
particles to individual mesh objects for rendering purposes.
Interface
The user interface appears in the parameters panel, on the right side of the
Particle View dialog.
Type Lets you render particles as bounding boxes or geometry, or disable the
particle system at render time, or enable the particle system but prevent it
from sending renderable particles to the 3ds Max renderer. Default=Geometry.
■ None The particle system (or event, if used locally) is considered
non-renderable, and therefore is never evaluated during render.
■ BoundingBox Particles render as boxes whose sizes represent the particle
geometry extents.
Use this option with complex particle systems to speed up test renders.
■ Geometry Particles render with their actual geometry.
Use this option with simpler particle systems, and for the final render.
■ Phantom Use this option when you want Particle Flow to function
normally, calculating the animation at each frame, but not to render
geometry directly. An example would be when you're using a
Final Step
Particle Flow | 2951