2009
TIP When using the Lines display type with the OpenGL display driver,
slow-moving particles might not appear properly in the viewports. In such
cases, to see all particles, add a second Display operator in the same event and
set its Type to Dots.
■ Bounding Boxes (3D) Each particle appears as a bounding box. Use this
option for a good representation of the final animation, at a slight cost in
computational speed.
■ Geometry (3D) Each particle appears as its actual geometry. Use this
option for the best representation of the final animation, at the greatest
cost in computational speed.
■ Diamonds (2D) Each particle appears as a diamond.
■ Boxes (2D) Each particle appears as a small square.
■ Asterisks (2D) Each particle appears as an asterisk (*).
■ Triangles (2D) Each particle appears as a small triangle.
Visible % Specifies the percentage of particles visible in the viewports. This
option lets you speed up viewport redrawing by reducing the number of visible
particles.
Show Particle IDs When on, each particle's unique index number is visible
in the viewports. Particles are numbered in the order of their birth, starting
with 1 for the first particle born.
[color swatch] Shows the color for particles displayed using options other
than Geometry, as well as for the particle IDs. The software chooses a different
color at random for each Display operator added to the system. In addition
to the Type options, using different colors helps to distinguish among particles
in different events.
To change the color, click the color swatch and use the Color Selector dialog
to choose a new color.
If a system has a global Display operator, and you select its Source icon in a
viewport, then you can change the color of the global Display operator from
the color swatch on the Modify panel. However, changing the global Display
operator's color in Particle View does not change the color of the swatch on
the Modify panel.
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