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operators (for example, both global and local operators) simultaneously, the
software generates all viewport particle representations at the same time.
See also:
■ Render Operator on page 2951
Interface
The user interface appears in the parameters panel, on the right side of the
Particle View dialog.
Type Choose how particles appear in the viewports. The two-dimensional
particle markers depict position only. Geometry shows how particles will
actually render, in three dimensions; Lines shows speed and direction of
motion; and Bounding Boxes reflects scale and orientation.
In the following list, each choice's description is preceded by the number of
dimensions used by each particle representation:
■ None Particles do not appear in the viewports.
■ Dots (0D) Each particle appears as a single pixel.
■ Ticks (2D) Each particle appears as a + sign.
■ Circles (2D) Each particle appears as a small circle.
■ Lines (1D) Each particle appears as a line, one pixel thick. The line's
length indicates particle speed, and its orientation reflects the direction of
motion. Use this option for fast, accurate feedback when experimenting
with the Speed operators.
2944 | Chapter 14 Space Warps and Particle Systems