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5 Navigate and select the appropriate bitmap and then choose Open.
Use Map is turned on automatically.
6 Render the viewport to verify that the background appears in the
rendering. Press Shift+Q to render.
To establish the bitmap background to display in the viewport:
1 Choose Views menu >
Viewport Background on page 148.
This opens the Viewport Background dialog
2 In the Background Source group, click Files. This launches the Select
Background Image dialog.
3 Navigate and select the appropriate bitmap and then choose Open.
4 Set Aspect Ratio to Match Bitmap.
5 Make sure Display Background is turned on, and then choose OK.
The background appears in the viewport.
NOTE You can click the Use Environment Background button, but then you
dont have the Aspect Ratio controls.
To create CamPoint objects:
1 In the Helpers group of the Create panel, open the list and select Camera
Match.
2 Choose Create menu > Helpers > CamPoint.
3 On the Object Type rollout, click the CamPoint button.
4 Create your CamPoint objects anywhere in the scene, and reselect each
of them to enter their absolute coordinates using the Transform Type-In.
5 Open the Keyboard Entry rollout.
6 Enter the coordinates of the first CamPoint object (0,0,0), click the Create
button, and then enter the name in the name field.
Camera Match Utility | 5251