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3 Slide the Turn Head control to turn the camera head left, center, or right.
If desired, adjust the Head Tilt Angle control up or down.
4 Use the time slider to advance the camera to the next place where you
want to turn or tilt the camera differently.
5 When you've completed setting rotation keys for the camera, play the
animation.
6 If you are not pleased with the results, click the Remove All Head
Animation button in the Views Control rollout to quickly delete all the
keys. To quickly reset the camera head position, click the Reset Eyes Level
button.
NOTE Walkthrough Assistant uses a Bezier controller for the camera rotation.
If you set too many keys or put keys too close together you may experience
unexpected results such as “spinning” where the camera completely rotates
about its Z axis. Go to Track View and adjust the rotation keys for the camera
to correct this.
To render a preview:
■ In the Render Preview rollout, click the Render Preview button to see a
preview of what the camera sees.
NOTE The current renderer settings, such as mapping and shadows, will affect
the preview.
To create a targeted camera:
1 In the Main Controls rollout, select Targeted.
2 Click the Create New Camera button. A camera and its target are placed
in the scene. The camera is named incrementally and added to the Camera
list.
The Targeted toggled is also turned on in the Cameras group.
NOTE You can also change an existing free camera into a target camera by
turning on Targeted.
3 Click the Pick Path button and select a spline.
4 In the Look-At-Camera rollout, click Object.
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