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4 Activate the Perspective viewport, then click the Set Viewport to Camera
button in the Cameras group.
Now you can see what the camera sees.
You will probably need to adjust the camera height and tilt at this point.
To adjust the camera height and tilt:
1 In the Path Control group, turn on Move Path to Eye Level. The path is
set to the height specified for Eye Level.
2 Set the desired height using the numerical height spinner. The path moves
in the viewports in real time.
You can use Select and Move to place the path to the desired height if
you find it faster than entering a value.
3 Activate the Top viewport. In the View Controls rollout, move the slider
in the Turn Head group to position the camera head towards the desired
object in the scene.
4 Use the numerical spinner for Head Tilt Angle to change the angle of the
camera head.
TIP You can also use Select and Rotate to position the camera head.
5 Play the animation or scrub the time slider to see how the camera presents
the scene.
To adjust the camera controls:
1 In the Advanced Controls rollout, use the numerical spinner to change
the Field of View.
If you want less of the scene to be seen, decrease the setting. Conversely,
increase the setting if you want more of the scene to display.
2 Set the Target Distance to the range you want objects to be seen clearly
in focus.
To animate the camera tilting and turning:
1 Move the time slider to Frame 0.
2 Turn on the Auto Key button.
5240 | Chapter 18 Lights and Cameras