2009

Previewing multi-pass motion blur in a wireframe and a shaded viewport
IMPORTANT This effect is for the default scanline renderer. The mental ray
renderer
on page 6230 has its own depth-of-field effect. See Motion Blur with the
mental ray Renderer
on page 6248.
TIP To reduce the visible effect of multiple camera passes, try setting the
antialiasing filter to Blend, with a Width value in the range 4.0 to 5.0, and a Blend
value in the neighborhood of 0.1. (You choose the antialiasing filter and adjust its
settings on the
Default Scanline Renderer rollout on page 6141.) Also, try reducing
the Dither Strength value, in the effect's Pass Blending group, to the neighborhood
of 0.2.
5236 | Chapter 18 Lights and Cameras