2009
of the frame at a distance from the camera's focal point (that is, its target or
target distance).
You can preview depth of field in viewports.
Previewing multi-pass depth of field in a shaded and a wireframe viewport
IMPORTANT This effect is for the default scanline renderer. The mental ray
renderer
on page 6230 has its own depth-of-field effect. See Depth of Field Parameter
(mental ray Renderer)
on page 5229.
TIP To reduce the visible effect of multiple camera passes, try setting the
antialiasing filter to Blend, with a Width value in the range 4.0 to 5.0, and a Blend
value in the neighborhood of 0.1. (You choose the antialiasing filter and adjust its
settings in the
Default Scanline Renderer rollout on page 6141.) Also, try reducing
the Dither Strength value, in the effect's Pass Blending group, to the neighborhood
of 0.2.
NOTE There is also a depth-of-field rendering effect on page 6683.
See also:
■
Multi-Pass Motion Blur Parameters for Cameras on page 5234
Multi-Pass Rendering Effects | 5231