2009

Clipping plane settings are part of the cameras parameters on page 5210. The
location of each clipping plane is measured along the cameras line of sight
(its local Z axis) in the current units for the scene.
You can set the near clipping plane close to the camera so that it doesnt
exclude any geometry, and still use the far plane to exclude objects. Similarly,
you can set the far clipping plane far enough from the camera that it doesnt
exclude any geometry, and still use the near plane to exclude objects.
The near value is constrained to be less than the far value.
If the clipping plane intersects an object, it cuts through that object, creating
a cutaway view. (How much of the cutaway object is visible depends on
whether the objects material is two-sided or not.)
You can also use clipping planes in non-camera viewports. Simply right-click
the viewport label and choose
Viewport Clipping on page 7576.
WARNING If you use the mental ray renderer on page 6230, geometry outside the
clipping planes might still appear in renderings.
Using the Horizon to Match Perspective
The horizon of a scene is the edge of vision at the height of the camera, parallel
with the world coordinate plane. You can view the horizon in camera
viewports.
Using Cameras | 5223