2009

Effect drop-down list Lets you choose which multi-pass effect to generate,
Depth Of Field on page 5230 or Motion Blur on page 5234. These effects are
mutually exclusive. Default=Depth Of Field.
This list also lets you choose Depth of Field (mental ray) on page 5229, which
lets you use the mental ray renderer's depth of field effect.
NOTE The rollout for the chosen effect appears, by default, after the Parameters
rollout.
Render Effects Per Pass When on, applies rendering effects on page 6583, if
any are assigned, to each pass of the multi-pass effect (depth of field or motion
blur). When off, applies rendering effects only after the passes that generate
the multi-pass effect. Default=off.
Turning off Render Effects Per Pass can improve the render time for multi-pass
effects.
Target Distance With a free camera, sets a point to use as an invisible target
so that you can orbit a camera around that point. With a target camera,
indicates the distance between the camera and its target.
Using Transforms to Aim a Camera
You can use transforms to aim a camera and change its orientation in the
scene.
Move on page 959 adjusts the position of the camera object or the
position of a
target cameras target on page 5205.
Because the target is displayed as a small square, and because it is often in the
same area as objects that are the subject of the camera, it can be hard to select
by clicking. Select the camera object, right-click, then choose Select Target
from the Tools 1 (upper-left) quadrant of the quad menu. You can also choose
Cameras from the Selection Filters list on the toolbar, and then click the target.
Rotate on page 960 adjusts the orientation of the camera object. This
transform is most useful with
free cameras on page 5203.
You cant rotate a Target camera about its local X and Y axes, because it is
constrained to aim at its target. Use Move to move the camera or its target.
Using Cameras | 5221