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Map Values group
U/V/W Set the coordinates on the map from which the particle color is taken.
One pixel from this location is used to color the entire particle.
In general, U and V represent the horizontal and vertical dimensions,
respectively, beginning at the upper-left corner of the map, and W is useful
only with three-dimensional maps, in which context it specifies depth.
Sync By Choose the time frame for applying animated parameters. For further
information, see
Animation Offset Keying group on page 2870.
■ Absolute Time Any keys set for parameters are applied at the actual frames
for which they're set.
■ Particle Age Any keys set for parameters are applied at the corresponding
frames of each particle's existence.
■ Event Duration Any keys set for parameters are applied to each particle
starting when it first enters the event.
Channel group
The Channel setting determines whether the mapping is applied to a map
channel or to a vertex color channel.
Map Channel The mapping is applied to the specified map channel.
Vertex Color Channel The mapping is applied to the particles' vertex color
channel.
Show Map In Viewport The map coloring is visible in the viewports.
Additional Operators
Cache Operator
Particle View on page 2811 > Click Cache in an event or add a Cache operator
to the particle system and then select it.
The Cache operator records and stores particle states to memory. When it's
in effect, the first time you play or go to a frame, the particle motion up to
and including the frame is calculated and recorded in the cache. Thereafter,
playing the frame or any previous frames uses the data in the cache, rather
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