2009
To control the display of camera objects, do one of the following:
■
Go to the Display panel and in the Hide By Category rollout, turn
Cameras on or off.
■ Choose Tools menu > Display Floater, and on the Object Level tab turn
Cameras on or off.
When Hide > Cameras is off, cameras appear in viewports; when Hide >
Cameras is on, they don't appear.
When camera icons are displayed, the
Zoom Extents commands on page
7588 include them in views. When camera icons are not displayed, the Zoom
Extents commands ignore them.
To change the display size of camera icons:
■ Choose Customize > Preferences > Viewports, and set Non-Scaling Object
Size (default=1.0 in current units).
NOTE This also changes the size of light icons, helper objects, and other
non-scaling objects in the scene.
To use the Modify panel in conjunction with a Camera viewport:
1 Select the camera in any viewport.
2 Right-click the Camera viewport to activate the viewport without
deselecting the camera.
The Camera viewport becomes active, but the camera is still selected in
the other viewports.
3
Adjust the camera using its Parameters rollout in the Modify panel
and the navigation buttons.
The Camera viewport updates as the parameters are changed.
To constrain Pan and Orbit to be vertical or horizontal:
■ Hold down Shift as you drag in the viewport.
The initial direction of the drag sets the constraint. If you drag vertically
at first, the pan or orbit is constrained to be vertical; if you drag horizontally
at first, the constraint is horizontal.
Cameras | 5201